In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Sunday, January 22, 2017

One Banner to Rule Them All -4th Orc Unit Done

Finished the fourth unit of Uruks for Angmar this weekend.


I had a burst of inspiration for the banner. My old tattered copy of The Lord of the Rings has on the cover the Eye of Sauron encircled by the script Gandalf finds on Frodo's ring at Bag End.

But how to do it without it looking like a deflated football? Circles are impossible to free hand. Especially with lettering.

Then I remembered my old set of drafting tools and the circle template my dad got me when I was little and liked drawing tanks and spaceships and stuff. Picked a circle that fit neatly within the flag, used a pencil to trace it lightly on the black and remembered to dot the center so the Eye would be in position.

I used a graphic that I'd found on Pinterest as reference. Copying the script going around in a circle would make it easier to follow with the paint brush.

I am quite chuffed with the results. Here are some snaps I took on the painting bench before wrinkling or doing the bases:

A Nazgul would probably criticize my calligraphy and spelling, but you get the effect.

This gets my Legions of Evil up to:
  • Caradamarth ("Red Doom" dragon) greater warbeast, with flame and cunning 10 pts
  • Morithol ("Dark Helmet") elite rider with venemous 9 pts
  • Werewolf, lesser warbeast with cunning and magic armour 8 pts
  • Wizard, light missile plus Spellcaster 8 pts
  • Witches, light missile plus wizardling 6 pts.
  • Men of Carn Dum cavalry, heavy riders 4 pts
  • Men of Carn Dum, heavy foot 4 pts
  • Men of Carn Dum, heavy foot 4 pts
  • Men of Carn Dum, heavy foot 4 pts
  • Trolls, bellicose foot, 4 pts
  • Orcs, light foot with missiles 5 pts
  • Orcs, light foot with missiles 5 pts
  • Orcs, light foot with missiles 5 pts
  • Orcs, light foot with missiles 5 pts
Which is quite a lot. Easily two, or possibly three, warbands.

But I'd still like to add a couple of Reaper trolls, wolf riders and some goblins.

Tuesday, January 10, 2017

Action at Cinque Lapins -a CoC AAR

In order to accomplish two objectives: 1. play with my new buildings and 2. refresh my memory of the Chain of Command rules, I set up a table Saturday afternoon and then played out a "Probe" scenario Sunday afternoon and evening solo.

It is D+10, Lt. Black of the London and Oxford Fusiliers (a local, now defunct, Militia regiment that actually spent the war guarding the Welland Canal) has been tasked with probing the village of Cinque Lapins. The Colonel has attached a carrier section to him for the operation. Operating in the area are troops from the 735th Infantry, composed of Polish conscripts and convalescents from the Russian Front.

Studying his map, 'Blackie' opts to send his scouts through the fields to the right of the road where there is some cover. They will then hook into the village from the west.

German patrols extended on the right a foot in, Canadian patrols starting clumped on the left table edge
The Canadian side did well in the roll, getting 3 extra moves. This let them get their patrols well into the village, seizing the key buildings. The Germans tried hooking patrols around the eastern flank to try and outflank the Canadian position. Two patrols on the German left in the farm, and in the center, were used to lock the Canadians in place before they established an even better position.

End of Patrol Phase, the Germans (red) locked things down before the 4th Canadian patrol (blue) could move to the top of the picture and perhaps get a JOP in the terrace houses
Lt. Black established himself at the crossroads beside the big hotel. He sent one section into the shop across the street to hold that flank and cover the road. A Bren team was dispatched to the hotel to cover the other road.

Canadian JOPs clustered in the middle of town

German JOP by farm

German JOP in center
Feldwebel Wurst quickly sent a section to try and seize the terrace houses on the eastern side of the village. But Sergeant Bedford was rushing the rest of the Canadian platoon forward, a section quickly arrived and took positions in the upper story of the terrace houses, with a fine view of the Germans advancing across the open field. A carrier also rattled up the road and took a position to enfilade the field.

Rifle and Bren fire erupted from the windows in front and the brush to the German right. One landser was down. Gerfreiter Schmidt tried to dash forward out of the trap, but the shock and a bad roll just resulted in his section lurching into Sten gun range.

Then followed an incredible run of good dice as the Canadians kept the initiative for 3 or 4 phases. This allowed Blackie to bring up the rest of the Carrier's onto the German flank, push his third section into the hotel and pour several volleys of devastating fire into the Germans. Gerfreiter Schmidt went down in the second volley and the shattered remains of the section ran away.
Schmidt getting pounded
The Germans then deployed a section into the trees behind the hotel.

The Carrier section now charged across the field to grab the German JOP. The Germans hastily deployed their panzerschreck team which knocked out a carrier before going down under a hail of answering bullets.
Only German success of the game
The Canadians then played their CoC die to end the turn and eliminate the JOP permanently. German Morale by this time was hurting and they'd lost a Command die.

In the center, the Germans were able tried pushing a scout team into the hotel and deploy their MG42 in the trees. On their left they brought their last section up from the JOP at the farm, hoping for a flanking move.

But the Canadian Sgt was in the shop taking charge of the section there. They poured some devastating fire into the Germans, who went to ground behind the hedge. But even the hard cover doesn't help when the shooters roll several 6s for effect! The remaining Germans ran away over the field and the Canadians dashed into the lane to keep the pressure on.

No. 2 section also came out of the terrace houses into the gardens to get a better line of sight on the Germans in the trees and perhaps flank them. They took two phases to come down from the third floor. So note for next time, second floor still gives a good field of fire, but it's quicker to get out of.
By this time however, the German Morale had collapsed down to 1, and with only one Command die, there wasn't much to do.

Good refresher. Both the 4Ground and Crescent Root Studio buildings worked a treat. Learned a few hard lessons about covered routes of approach and concentration of effort. I like the terrain and am going to leave it set up for a German counter-attack and try to relearn the AFV rules.

Saturday, January 7, 2017

A Gift for the Feast of Epiphany

As the Mad Padre will tell you, Friday was the Feast of Epiphany, the day the Wise Men brought their gifts, and the last day of Christmas. Conveniently, my present from Mrs Rabbitman arrived in the mail. Not gold, frankincense and myrrh, but two MDF buildings for my 15mm WW2 games from Crescent Root Studio.
Terrace and shop


These are, quite frankly, the feline's sleep wear.
Hotel, or pub with apartments



They seem pricey compared to 4Ground, but they come out of the box assembled and table ready. The finish is superb, with a pleasant texture to the walls and the use of printed roof tiles gives a better look.

Mrs Rabbitman opted for the bases for each building, so they have some walkways to help tie them into the table top. I've already indicated that the extra damaged floors and the other two buildings would be very nice for my birthday and/or next Christmas.

My only complaint is that they don't have the same extensive range that 4Ground has. The lack of interior walls can be easily fixed with some heavy card.

Compared to my other buildings, they really shine.
With 4Ground terrace houses

Resin Landmark cafe looks a bit small
Someone asked how 20mm figures look beside them. So here are some of my 15mm Germans and a very out of place 20mm modern Canadian, checking out the new real estate.
The 20mm figure is oversized, but he might look OK beside one of their middle eastern buildings instead; mud brick construction is different and the door ways tend to be lower I think.

Wednesday, January 4, 2017

Looking Ahead for 2017

Looking back at last year's New Year's post, I see I certainly went off script.

Didn't get anything done for WW2 or the Samurai. Painted a few units for my SYW Austrians but didn't play with them.
Did get my Colonial figures out a bit to bash around with Sharp Practice a few times.
Black Ops started strong and then fizzled due to the pre-game admin burden. Shame that, I'd like to do more with those rules.
I have pretty much wrapped up the Afghanistan project. Although the expansion to the Canadian figures by Elheim does tempt. I should order some before the Loonie drops versus the Pound.
Lion Rampant and Dragon Rampant have been the big winners this past year. Inspiring a lot of games and a lot of painting and An Unexpected Project. Both are easy to pick up and throw a quick, fun game on the table, which is a big plus in my life right now. I've also really enjoyed revisiting my oldest miniatures among my Medieval armies and finally finding a satisfying outlet for my decades old Tolkien-gaming desires.

So where now?

More Middle Earth is obvious. I'd like to add wolf riders and maybe some scruffy arrow fodder golbins to my orcs. Plus Reaper makes some lovely Trolls (which are conveniently made under licence here in Ontario by RAFM). Some shield wall types and a few archers for the Dwarves would be good too. Another Ent for the Elves would be lovely, but I fear they are unobtainable.

More WW2 too. I still have that last platoon of Fallschirmjaeger and a few other bits to finish things up. But even just some solo games of Chain of Command would be good. Maybe that will get the painting juices going for doing more WW2.

Mostly just play more. Start setting up solo games on a Sunday afternoon if I have to. Now that I've got the second table and a permanent painting area sorted, leaving a solo game set up won't be an issue. Although it looks like I managed over 20 games last year, which is better than I expected. 3 OP Thundering Dice gaming weekends with the Mad Padre helped, accounting for 8 or 9 of those.

But there's nothing like playing some games to get you inspired to paint some figures. So we'll see where inspiration takes me.

Sunday, January 1, 2017

Werewolf of Angmar- 1st figures for 2017 and last of 2016

I had last week off, so I've been able to get a lot of painting done in between eating cheese and the Cold Steel game day with the gang.

The last completed figures for 2016 are these Elf archers. All Vendel castings. Usually I would brown wash the quivers but with the figures otherwise being so drab I wanted them to pop a bit. I also spent a while on the cloaks since those are a dominant feature. The three chaps in the animal skins and the trumpeter are from EO8 Wood Elf Command.





Next is this wolf I found in the lead pile when I started the project. I wasn't sure which way I was going to go for a while: evil werewolf or goodly hound. But after looking more closely at the face I decided he looks pretty evil, so a lesser warbeast for the forces of Angmar it is.



I'm not sure where he came from. By the sculpting and casting he sure looks like an Old Glory casting, but I'm clueless as to how he slunk into the lead pile. He was done earlier in the week with the elves, but the basing wasn't completed.

Finally, a third company of orcs. More Vendel of course. Figures from the orc command pack, large orc shield wall pack and small orc archers pack.


For the banner I tried something like this:
With a Big Red Eye in the middle of Mount Gundabad.

But it came out badly so I painted it over and went with just a Big Red Eye and the Elf numeral One in the corner.



I also really like this Captain. Lots of animation and character. So he'll have to get a name.



I also have to highlight some of the cool helmets in this unit. They make me think of Brian Froud's or Alan Lee's illustrations.


These additions get my Elves up to a pretty large force by themselves, with the capability of fielding 2 units of light missiles with the sharp shooter upgrade, or a massive swarm of scouts. The orcs can now be a contingent on their own, separate from the Men of Carn Dum.

Saturday, December 31, 2016

Cold Steel 2016

Jobs and geography have conspired to keep my gaming friends and I apart. So we try to get together over the holidays for a day of comraderie and dice rolling.

One of the games was Dan's Cold War Gone Hot game. He's been converting 28mm figures all summer to have 1985 era Canadians with FN rifles vs. Soviet paras in winter camo in the far north. Dan puts a lot of little details into his games like the detailed interiors of the buildings and the inukshuk. The snowman started moving around to mark aiming points for the Canadian mortar.












Dan has plans to make a DEW Line station for the Soviets to attack. But for now they are fighting over the trappers hut.